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Fixes pixel offsets once and for all #658

Merged
merged 20 commits into from
Feb 19, 2025
Merged

Fixes pixel offsets once and for all #658

merged 20 commits into from
Feb 19, 2025

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MrMelbert
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Being sick and tired of mob offsets being rather glitchy, particularly involving buckling and riding, I sought out to resolve it

I did this by making pixel offsets tracked via sources

I also refactored riding to make it easier to work around

Now it's super smooth and you pick someone up and they don't teleport around and you can grab them by the neck and buckle them to an operating table and it all just works ™️

@github-actions github-actions bot added Story Content Related to someone's character(s) Non-Module Code Touches main files. Proceed with caution labels Feb 1, 2025
@MrMelbert MrMelbert added Adjustment Tweaking something to be better, maybe and removed Story Content Related to someone's character(s) labels Feb 1, 2025
@github-actions github-actions bot added the Story Content Related to someone's character(s) label Feb 1, 2025
MrMelbert and others added 12 commits February 1, 2025 15:10
Fixes #89481

I removed the code which de-elevated vehicles

Also `TRAIT_NO_FLOATING_ANIMATION` continues to be a burden, causing the
offset to reset. I fixed that as well.

:cl: Melbert
fix: Fixed offset during vehicle traversal over boxes and tables, as
well as while floating
/:cl:
Speedbikes, wheelchairs and speedwagon have separate cover overlays -
this just made them render ontop of owners.
Closes tgstation/tgstation#89481

🆑
fix: Fixed broken layering on some vehicles
/🆑
@MrMelbert MrMelbert marked this pull request as ready for review February 18, 2025 02:59
@MrMelbert MrMelbert merged commit b3152bb into master Feb 19, 2025
22 checks passed
@MrMelbert MrMelbert deleted the offset_refactor branch February 19, 2025 00:05
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2 participants